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(Download) "Dating-Simulation Games: Leisure and Gaming of Japanese Youth Culture." by Southeast Review of Asian Studies " eBook PDF Kindle ePub Free

Dating-Simulation Games: Leisure and Gaming of Japanese Youth Culture.

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eBook details

  • Title: Dating-Simulation Games: Leisure and Gaming of Japanese Youth Culture.
  • Author : Southeast Review of Asian Studies
  • Release Date : January 01, 2007
  • Genre: Social Science,Books,Nonfiction,
  • Pages : * pages
  • Size : 224 KB

Description

This article introduces Japanese dating-simulation (dating-sim) games and examines their depictions of young men, women, and romantic relationships in "virtual Japan." Several intersecting realms of Japanese popular culture are examined--video games, anime [TEXT NOT REPRODUCIBLE IN ASCII], manga [TEXT NOT REPRODUCIBLE IN ASCII], and hentai [TEXT NOT REPRODUCIBLE IN ASCII] (pornography)--in order to classify dating-sim games. Dating-sim games are also placed in a social context in contemporary Japan by analyzing common attitudes toward otaku [TEXT NOT REPRODUCIBLE IN ASCII] (geek) culture. Otaku are increasingly labeled as shojo [TEXT NOT REPRODUCIBLE IN ASCII] (lit., young girls), essentially a feminization; but dating-sim games offer players a clear identity as non-shojo. This article also demonstrates how dating-sim games are strongly enmeshed within Japanese culture, one major factor that has hindered their popularity abroad. Why Study Dating-Simulation Games?


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